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November- 1. 3Added: Compatible with Avatar Toolkit. Series (eg. Monster Workshop I Repack / Toon Maker). Fixed: Reduced random crashes in the 6. Motion Puppet & Timeline Editing. Fixed: Importing characters caused crashes after plugging/unplugging the earphone jack. Updated: Update Height Map Terrain in .
Scene files, to make them compatible with the updated i. Terrain from 5. 5. August- 1. 3Added: 6. Clone officially released. Added: Added . wmv(VC- 1) and .
H. 2. 64) output to 6. Added: Added i. Motion. Plus format (Contains Motion, Facial Animation, Visible, Spring and Sound). Added: Added Bake Constraint key (Including Path, Reach, Link, Contact and Look at). Added: Added Translate (Stretch) Bone option to Motion Layer Editing. Added: Now able to edit Height Map Terrain including Height Map layouts and textures. Added: Added the Level- of- detail Options for Height Map Terrain in Real- time Playback & Editing.
Enhanced: Height Map Terrain Physics; added Collision Margin, Friction and Elasticity. Enhanced: Facial Creation Tools Enhanced. Control points for facial fitting optimized. Viseme visual quality enhanced. Added animated tongue.
Updated interface for side- facial fitting. Fixed: Lipsync lost frames during playback if the audio length was over 6. Fixed: Added back Spring Effect for Gwynn character. Fixed: Fixed the lip keys to show 'None' when loading old i. Clone. 4 data. Fixed: Fixed inability to adjust the transition length for Reach/Spring Key. Fixed: Fixed Insert Frame in project track did not affect the Animation Layer track. Fixed: Fixed i. Clone.
Clone 5. Fixed: Fixed sequence image output failed in some special environments caused by hard disk space misjudgment. Fixed: Fixed Human- IK editing issues in i. Clone Standard Version.
April- 1. 3Fixed: Characters composed before i. Clone. 5. 4 with a G4 Head that saved from i. Clone. 4 and a G5 body, caused crashes when using the Facial Animation features: Import Voice, CTS, CLP, and Text to Speech.
Fixed: Lip keys in Timeline / Viseme could not be moved / deleted after stretching the Motion clip length. Fixed: Once Standard Character's head reached the sides or bottom of the viewport, the hair disappeared.
Fixed: Adjusted Standard Character's teeth, caused mesh disfiguration. Fixed: Head produced by Creat Face / Load Image caused a crash when using the Face Key. Fixed: Double clicking in the Timeline / Facial Layer to pop up the Face Key, selecting any part and setting the key, clicking on Reset, and then closing the Face Key.
Repeat this procedure, it would cause crash. March- 1. 3Added: Full Facial Animation for Non- standard Characters that have already had facial mapping done in 3. DXchaneg. 5. 4; facial animation for Non- Standard Characters including.
Lip- sync. - Facial Puppet. Face Key Editing. Auto- Blink. - Look- at function. Added: Allow users to set ON/OFF key for spring effects in the Timeline, including Character and Props. Added: Separate spring effect settings with different spring groups (User may use 3. DXchange. 5. 4 to define group). Added: Added Viseme Strength slider for adjusting entire lip clips in the Timeline.
Added: Motion Modify function to Increase Motion Varieties & Posture. Added: Bone display for skin- bone props/accessories and character during Motion Layer editing.
Added: Provided Bone Preview Settings, which allow users to adjust bone sizes, colors and opacity. Added: Allow skin- bone props/accessories to edit Animation Layer including FK / IK editing. Added: Compatible with Windows 8.
Enhanced: Provided more auto- blink types (ex: Speechless, Charming, Child…)Enhanced: Updated G5 character Chuck & Gwynn with better lip- syncs, and add- on tongue. Enhanced: Allow Expand / Collapse for all bone structure trees inside Edit Motion Layer. Also provide a quick way to show / hide hierarchy trees by pressing Ctrl + plus mouse click on sub tree. Enhanced: Once the timeline “Object Related Track” is pressed, clicking the timeline track will automatically stop the mode to prevent the editing view from being cleared by clicking on other tracks. Enhanced: Auto select current object in the Timeline track when “Object Related Track” is affected.
User may press Ctrl + plus clicking object to add track into Timeline. Enhanced: Added Close button on timeline main track for easy operation.
Enhanced: Allow extended bone editing for Non- standard characters (ex: Cat’s ears and tail); user may use 3. DXchange. 5. 4 for extended bone definition. Fixed: Corrected left/right naming from user’s view to character’s view inside Puppeteering Panel. November- 1. 2Fixed: Could not apply hair to G3 Character in i. Clone 5. 3. 1. Fixed: Physics Soft- Body caused crashes when using the Play button. October- 1. 2Fixed: Facial animation was not working when applying an 'Expression Style'. Fixed: Could not load .
Crazy. Talk. 6. Fixed: Jimmy Toon activate Perform command caused a crash. Fixed: Object attached to a physics object and then merged and played, caused program crash. Fixed: Some characters from the Avatar Builder could not change heads in i.
Clone. 5. Added: Compatible with morph- based head characters (eg. Monster Workshop I). September- 1. 2Microsoft Kinect for Windows Mocap Device: Added: “Near mode” and “Head rotation” options. Enhanced: Update Kinect for Windows driver from v.
Ref: http: //msdn. Enhanced performance. Better skeleton tracking. Fixed: Some operations may cause program crash. Others: Added: i. Clone Message Panel, providing additional warning or error messages for i. Clone, plugin, and LUA script operations.
Added: “Bake Constraint Key” option in the modify panel of the Animation – Motion area. Now users can bake Look At / Link / Path Constraint / Reach Keys to i. Motion clip, and for further FBX/BVH motion export through 3. DXchange Pipeline. Enhanced: Support for morph- based facial animation in i. Clone. 5. The new head system is now compatible with lipsync animation and facial puppeteering. To utilize the unique facial expressions tools, you will need to have the new Monster Character Pack which is specially designed with a morph- based head system.
Reallusion will add the morph- based head import functionality in the next 3. DXChange release. Enhanced: Separated the 'Material & Texture Settings' into 3 sections. It's now easier to fold/unfold material settings, which allows for quicker material picking and adjustment without the need to constantly scroll up and down the modify panel.
Enhanced: When applying accessories to a target bone location, the accessory will retain the correct orientation, regardless of the bone naming difference between character generations. This also works for 3. DXchange. 5 imported Non- Standard Characters. Fixed: For a skinned prop rigged to several sub- nodes, you can now attach each node to a different character bone, and correctly display the skin- bone rigged result. You can save it together with a character, or delete the skinned prop without error. Product Name: Vatican Feelv. July- 1. 2Fixed: Lip- syncing results were not correct; they would sometimes exaggerate expressions.
June- 1. 2Fixed: Thumbnails disappeared when using the Uploader with data saved in i. Clone. 5 6. 4Bit version.
Fixed: Using characters converted in 3. DX5, would sometimes make the Motion Layer editing crash. Fixed: Motion captured demo project (Gorf Project) would not load in i.
Clone. Fixed: Dragging an image to a path would cause i. Clone to crash. v. April- 1. 2Fixed: Popup message 'Raise Left Cheek' crashing under some special conditions. Fixed: Could not reload projects containing particle effects.
Fixed: 'Terms Of Endearment' & 'Argument's Motion pack' content packs were not working properly. Fixed: Device Mocap was not working in 6.
Bit OS. v. 5. 2 (v. April- 1. 2Added: Add 6.
OS. Notice: In this version, Export> Video now only provides . Added: Allow edit character in 3.
DXchange. 5 by clicking 'Edit in 3. DXchange'. Added: Allow add motion to 3. DXchange. 5 by right mouse click 'Collect Clip' track. Enhanced: Content update – Character> Chuck.
Fixed: Stereo output grass was flashing after changing wind strength setting on grass. Fixed: Break clip on timeline cause i.
Clone hanging in some condition. Fixed: Character shift moved when character link to prop and play the second motion clip. Added: Left and Right Hands option inside the Remove Motion clip category in the Timeline.
March- 1. 2Added: 'Reset Scale' to prevent non- uniform scale objects distorting out of shape under some conditions. Physics Toolbox)Added: Enable 'Set as Dummy' while multi- object selected. Added: Y and Z rotation for Physics- Spring constraint. Enhanced: Allow 'Preview Render' to render Dummy Object, Grid and Axial. Fixed: Cannot add action command when Rigid body simulation is turned off.
Fixed: Timeline does not auto extend while adding track. Fixed: Hair Scale gizmo axial.
February- 1. 2Device Mocap (Kinect for Windows): Formal release of Device Mocap MS version for Microsoft Kinect SDK. Added: 'Remove Script' function for Projects, i. Props, and Characters. Added: Prop with LUA Script now appears with blue text in Scene Manager. Fixed: Some i. Prop with AML script convert to non- human in 3. DXchange. 4, producing incorrect motion in i.
Clone. 5. Fixed: Issue with opening Facial Puppet Panel. Fixed: Cannot activate physics for props which are converted from a terrain component.
January- 1. 2Fixed: Fixed changing body part failure in G3 character. January- 1. 2. Device Mocap. Provide 'Microsoft Kinect SDK' Beta. Enhanced: Better skeleton recognition, and more stable skeleton signal. Added: Wrist Animation. Added: Head Animation (Tilting). Added: Floor Auto Detection.
Added: Mirror Function in Mocap control panel. Added: Provide Smoother to reduce noise while capturing. Added: Floor Calibration to get better foot to floor relation. Added: 'Body Command' function to control Preview, Record and Stop commands.
Physics Enhancement: Added: Multi – Constraint.